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Interview by Jennifer Walden, published on the – WITH ANNE-SOPHIE MONGEAU, JEFF SHIFFMAN, KATE FINAN, & PETER D.
On November 13th 2018 I was giving a presentation at (Montreal International Game Summit) on the sound design in Shadow of the Tomb Raider.
My presentation is now available to thanks to !.
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and is said to be ‘’’’ Similarly to my entry about , I will expose some underlying ideas and concepts behind all three topics of Sound Design, Process Art, and Romanticism, and point out some of the connections that exist between them and how I believe they can be combined in order to offer a meaningful experience.
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are a good example of this thought.
Some parallels are definitely to be made between Process Art and Environmental Art, .
Our first nomination for best audio is already here.
Time to vote on the ???? just released a video featuring the sound and music of Shadow of the Tomb Raider – check it out for some behind the scenes developers insights.
And finally a short documentary was put together to show off all the hard work from and Brian D’Oliveira on the Shadow of the Tomb Raider Soundtrack and all its many cool instruments.
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Here is a little capsule video I participated in, .
In order to reveal the hidden, some thinking outside the box may be required.
If you wish to use conventional air microphones, you might want to consider unconventional techniques, which will thems elves highly depend on your subject.
For instance, mics such as the small are so tiny that they can fit in many places and offer a very different perspective on sounding objects than what we are used to.
What if you hung a pair of these down a sewer pipe.
What if you stuck them in a car engine.
What if you squeezed them in some tiny crack of a wall in your house when it is raining.
What if you hid them inside a sculpture and captured how the air moves th rough it.
What if you used them as contact mics so that you capture both the vibrations in the air as well as the ones that resonate through the surfaces.
And finally more from geophone and ultrasonics examples from Jez Riley French can be found.
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taking a closer look at how and why they made their newly released.
You can buy the library.
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Just released this , co-founder of on how to create high quality audio for cinematics and trailers.
Have a read.
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Find the sound effects you need – hand-picked from the best indie sound creators in the world.
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